Fallout 3 Walkthrough (Modded) Part 79

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    realdcghoul101

    Published on Jul 13, 2022
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    It's time to head west to Little Lamplight to find a way into Vault 87.

    The full playlist is now available on Youtube and Odysee.

    Here are the timestamps:

    • 00:07 - Fast traveled to Arefu, and from there, I'll head west to Little Lamplight.
    • 00:13 - Adventurer gets attacked by some creature.
    • 01:04 - Wastelander approaches with an explosive collar. I fail to disarm it. This was a random encounter (Human Bomb). I triggered this encounter during episode 56, here.
    • 03:16 - Discovering VAPL-58 Power Station.
    • 03:42 - The Ballista Schematics is on top of the filing cabinets. Probably added by EVE - Lost And Found mod.
    • 04:15 - A copy of Dean's Electronics on the desk.
    • 04:29 - Both safe and computer are (very) hard to open/hack.
    • 04:39 - Ladder to the roof.
    • 04:51 - One copy of US Army: 30 Handy Flamethrower Recipe near the grill.
    • 06:16 - Following the power lines, I trigger another random encounter: Out of The Vault. I was confused at the time because I didn't see anyone. Turns out the spawn point was located way behind me. Thinking about it now, I should have walked there just to see it. Oh, well.
    • 07:06 - I continued walking near the power lines (northwest) and found some hostile wastelanders.
    • 07:35 - In their Pylon Shack, I found the Keller Family transcript, 1 of 5.
    • 08:07 - I listen to the transcript.
    • 10:24 - Heading west, I see the Wasteland Gypsy Village in front of me.
    • 10:45 - The inhabitants are always hostile towards the player. So I just shot everyone.
    • 12:48 - Entering the abandoned (southeastern) shack.
    • 13:01 - A copy of Duck And Cover near a mini-nuke and ammo box.
    • 14:05 - The shack near the rocks cannot be accessed. The Wikia mentions that "the southernmost edge of the village is protected by a steep cliff, and there is an inaccessible boarded up shelter door, suggesting the site might have once been a mine or crudely fashioned fallout shelter for the gypsy villagers."
    • 14:37 - The fridge on the other side of the fence had a copy of Tumblers Today.
    • 15:01 - Entering the abandoned (south western) shack.
    • 15:22 - The second Ballista Schematic I found. I think it was added by EVE- Lost And Found.
    • 15:57 - Entering the abandoned (northern) shack.
    • 16:02 - Shooting the hostile wastelanders.
    • 16:44 - A copy of Tales of a Junktown Jerky Vendor is on the table.
    • 19:05 - Discovering Jalbert Brothers Waste Disposal.
    • 19:38 - The hunters are a random encounter.
    • 20:06 - Entering the office on the north side of the area.
    • 20:04 - Heading downstairs to the other side of the building.
    • 20:24 - Nuka Cola Quantum.
    • 21:04 - Rad-X, RadAway, and Stimpaks in the cabinets.
    • 21:48 - Reaching the other side of the building.
    • 21:56 - A copy of the D.C Journal of Internal Medicine is on the shelf near the first-aid box.
    • 22:39 - Hacking the terminal near the exit door. I open the locked safe.
    • 25:13 - Outside again. A Protectron starts shooting plasma at me (Alpha's Robot Overhaul).
    • 25:55 - An abominable mutant and giant radscorpion are the next.
    • 28:57 - Nuka Cola Quantum near the empty barrels.
    • 29:51 - Discovering Everglow National Campground when heading west in the forest.
    • By the way, Fo3 Flora Overhaul (Dead Edition) does make a huge difference. The trees look so much better than the vanilla ones.
    • 30:29 - Some raiders attack.
    • 31:35 - Spotting some super mutants on the road ahead.
    • 31:52 - Entering that trailer triggers a battle between raiders and super mutants.
    • 31:57 - A copy of Guns And Bullets.
    • 33:00 - Looting everything I can before leaving the area.
    • 35:13 - Shooting the super mutants on the road. Things didn't go as I planned.
    • 38:09 - Almost there.
    • 38:47 - I forgot to heal Star Paladin Cross after that battle in the campground.
    • 39:52 - More creatures await me when I discover Little Lamplight.
    • 41:29 - Looting the small cabin near the entrance.
    • 44:29 - Entering Little Lamplight.
    • 45:07 - Meeting Mayor MacCready. He will not let me in.
    • 45:47 - My speech skill isn't high enough, so in order to earn their trust, I will have to rescue two kids from Paradise Falls.

    I will rescue the kids in the next episode.

    Tags :

    fallout3 bethesdafallout rpg mods gaming hivegaming gameplay walkthrough

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