Fallout 3 Walkthrough (Modded) Part 21

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    realdcghoul101

    Published on Feb 27, 2022
    About :

    Finally arriving in The Mall and a large amount of Super Mutants awaits.

    Follow the timestamps below:

    • 01:14 - If you pay attention you can hear the thunders outside. A courtesy of Enhanced Weather + Dynamic Weather.
    • 02:55 - My aim is better now.
    • 06:42 - That gate leads to Pennsylvania Avenue. That's the wrong way, and I will have to go back. Metro Central is the station where the Red Line and the White Line meet.
    • 07:42 - Almost killing myself.
    • 09:28 - Go down to the red line platform.
    • 10:19 - Vicious dogs on the way ahead.
    • 13:25 - Attempt to breach that locked door and almost dying. FWE has an option that controls the chance of an explosive detonating prematurely. Honestly, I disabled this option later.
    • 13:45 - A copy of Pugilism Illustrated.
    • 15:15 - More vicious dogs inside the metro car.
    • 16:01 - Path to the Mall Outpost (Museum Station). Dogmeat and other followers may disappear when you go from one metro area to another. They usually reaper outside.
    • 17:00 - Electrical Switch to open the floor hatch. There are raiders nearby.
    • 17:37 - A well-thrown grenade.
    • 18:14 - A copy of Grognak The Barbarian.
    • 19:04 - Sniping some raiders.
    • 20:53 - Placing some frag mines.
    • 23:09 - Some ammo in the metro car.
    • 25:31 - Sniping more raiders.
    • 28:59 - Looting the area.
    • 29:58 - It was dark and I didn't see the raider.
    • 31:10 - That is the safest exit gate. It leads you to the Underworld.
    • 32:22 - Talking to Willow.
    • 35:22 - Entering the Underworld.
    • 35:46 - A copy of "Nikola Tesla and You" in the women's bathroom.
    • 36:21 - Hello, Winthrop.
    • 39:17 - Meeting Tulip.
    • 40:37 - Meeting Doctor Barrows and getting healed. I will ignore for now that dialog option about the facial surgery (speech 38%)
    • 43:16 - Using some Jet and Psycho before fighting all the super mutants. The weird effects and colors are caused by the chems (FWE).
    • 46:04 - That slow-motion effect is caused by the bullet time added by FWE. I don't use it very often.
    • 49:48 - Quick note: I slightly increased the number of NPCs and creatures that spawn (1 to 3 more per spawn point) with Mars Mutant Mod.
    • 53:29 - A tripwire and two grenade bouquets.
    • 53:51 - A dead Brotherhood Initiate, his holotag can be returned to the BoS for some caps.
    • 54:57 - That fully-auto Desert Eagle can kill super mutants really fast.
    • 56:57 - That was the last one for today.

    See you in the next episode.

    Tags :

    fallout3 bethesdafallout rpg gaming hivegaming gameplay mods walkthrough

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