Fallout 3 Walkthrough (Modded) Part 101

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    realdcghoul101

    Published on Aug 26, 2022
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    Having found all the Keller Family Transcripts, I enter the National Guard Depot to access its bunker.

    The full playlist is now available on Youtube and Odysee.

    Here are the timestamps:

    • 00:17 - Shooting the robot and igniting the gas leaks.
    • 01:17 - Pulse mines for the Sentry Bot.
    • 02:47 - Stairs to the upper level.
    • 03:17 - Falling through the hole on the floor.
    • 03:31 - A Nikola Tesla And You can be found in the "Authorized Personel Only" room. It's on a shelf on the right. Check the map.
    • 03:49 - That door can only be opened with a switch.
    • 05:14 - Returning to the top floor.
    • 05:40 - Destroying the turrets.
    • 06:27 - I thought it was a Sentry Bot.
    • 07:41 - The military droid body (blue sword) was added by the Imperfection mod.
    • 07:55 - Pre-war books.
    • 08:37 - If you need tin cans, this place has many of them.
    • 12:43 - Stairs to the next area.
    • 13:18 - Entering the Depot Training Wing.
    • 14:46 - A military droid.
    • 14:55 - Sentry Bot with Flamethrower from Alpha's Robot Overhaul.
    • 18:05 - Another military Droid.
    • 18:25 - Guns and ammo.
    • 19:36 - The shooting range area. Some pulse mines clear the area.
    • 20:42 - Hmm, the Security Control Terminal - Shooting Range was added by Alpha's Robot Overhaul. I'm not sure of its purpose.
    • 20:53 - Looting the shooting range.
    • 21:14 - Information Terminal (Alpha's Robot Overhaul).
    • 22:45 - Grenades and mines.
    • 23:01 - First-aid boxes.
    • 24:05 - Entering the Depot Offices.
    • 24:40 - Destroying the turrets.
    • 26:32 - Protectron Shooting Plasma from Alpha's Robot Overhaul
    • 27:00 - Grenade boxes.
    • 28:30 - A Mister Gutsy.
    • 29:01 - Another grenade box.
    • 30:21 - Being detected by the Sentry bot and other robots.
    • 33:48 - A Duck And Cover on the counter.
    • 33:45 - The moment I realized I forgot a Tales of a Junktown Jerky Vendor in the Training Wing area. A run back there.
    • 35:52 - It's behind that door and upstairs. In the office, the book will be on the desk. Here's the map.
    • 36:36 - Lockpicking the safe.
    • 38:06 - Returning to the Depot Offices.
    • 38:37 - Reaching the upper level and the door that returns to an unreachable area of the entrance.
    • 38:49 - I activate the switch that opens the door to the armory. A mister gutsy and a sentry bot were inside.
    • 40:11 - I use the hole in the floor to reach the armory door.
    • 41:04 - Another switch to open the hatch door and enter the armory.
    • 41:31 - The last military droid attacks.
    • 42:50 - Boosting my Lockpick skill to open the utility door. The armory is full of weapons, ammo, and armor.
    • 43:40 - RobCo WP-2066 Water Purifier was added by FWE.
    • 43:43 - RobCo FG-2070 Field Grill was also added by FWE.
    • 43:56 - Hand Cannon was added by New Uniques Mod.
    • 44:07 - The Advanced Recon Breather Mk2 and the Adv. Recon Nightvision. Both were added by the Advanced Recon Thermal Nightvision mod.
    • 44:21 - Turbo Plasma Rifle was added by FWE
    • 44:22 - The Adv. Recon Black Ops Coat, the Adv. Recon Armor and any other "Adv." equipment was added by the Advanced Recon Thermal Nightvision mod.
    • 44:41 - RobCO PBX-19 Portable Bed (FWE).
    • 46:00 - Advanced Armor and Gear and Advanced Recon Armor / Advanced Recon Nightvision.
    • 46:40 - Extended Magazine (WMK).
    • 46:51 - Bobblehead - Small Guns.
    • 47:22 - Various weapons and ammo (FWE).
    • 47:51 - Widowmakers. I don't think they are a unique weapon type.
    • 48:15 - The Bunker Access Terminal needs the five Keller Transcripts to open the door.
    • 48:59 - A Glowing One lives inside the bunker.
    • 49:28 - Lockpicking the safe.
    • 50:51 - The Keller Family, maybe?
    • 51:04 - A US Army: 30 Handy Flamethrower Recipes.
    • 51:06 - I don't think the Nikola Tesla And You is a vanilla item here. The Wikia doesn't mention one existing here. Maybe it was added here by some mod.
    • 51:11 - A Nuka Cola Quantum.
    • 51:13 - Six Mini Nukes and the Experimental MIRV.
    • 54:28 - The Experimental MIRV is overkill. It's even more overkill if you have the Epic Mini Nukes mod.
    • 55:03 - Leaving the bunker. I had to return off-camera to loot everything.
    • 55:33 - Testing the Turbo Plasma Rifle.
    • 55:39 - Maybe an oversight by the mod author, but I don't think robots have flesh inside them.
    • 57:03 - I should have used the Turbo Plasma Rifle more.
    • 57:46 - On that same day, I found Seargeant Schlitze - one of the Drunken Gnomes of DC Interiors mod - in one of the military trucks outside the depot.

    That is all for today.

    Tags :

    fallout3 bethesdafallout rpg mods gaming hivegaming gameplay walkthrough

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