2# | Morbid | We defeated our first acolyte! [ENG - ESP]

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    perceval

    Published on Aug 05, 2024
    About :

    This week has been hard for many and, honestly, I had zero desire to do any gameplay or even play any game, I couldn't concentrate. The last thing I played was theHunter with my friend @morenow, but it was mostly to relax and forget about everything. So for the time being I should get back to posting daily if nothing new happens, today we're back with the second chapter of Morbid!

    We killed our first boss!

    Grabar_2024_08_05_18_46_31_851-min.gif

    I'm going to be totally honest with you, I remembered absolutely nothing from the last time I played this game. All I could think of was how many times I died like a fool and how hard it can be to fight without taking damage. Mobility in this game can become clunky and make you die easily.

    Little by little I remembered the controls, and in no time I was making a mess of the map. At least I think I only died once or twice, so, in theory, I did better than the first time playing it.

    The map in this game can be somewhat confusing as simple as it may seem. The only way to see the map is to go to checkpoints and look for the area map in the menu. If you're far from a checkpoint, you're really screwed.

    In my previous chapter I died horribly with only two hits from an enemy that literally made me oneshot. To this day I'm not sure if it was really a boss, but it was much easier to defeat than I thought it would be. I just had to play pretty carefully. It also helped that I upgraded my main sword; runes can help you quite a bit in this game. Maybe, if I get far enough along in this game, I'll dedicate myself to making a weapon solely with lifesteal, I think that would be pretty broken.

    Near the end of the gameplay I was able to beat my first boss. At least, this one did seem to be quite dangerous, but it wasn't complicated to beat him. His patterns were very simple and only changed once when he had 20% health. This would be my first acolyte defeated; in theory there are seven, so we'll see what's in store.

    I hope you can enjoy my gameplay as much as I enjoyed doing it. Remember that I accept any kind of suggestions, feedback is important to me. Without further ado, see you in the next one.


    11.png𝙸'πš– 𝚊 𝟸6 πš’πšŽπšŠπš› πš˜πš•πš πšπšŠπš–πšŽπš› πš πš’πšπš‘ 𝚊 πš™πšŠπšœπšœπš’πš˜πš— πšπš˜πš› πš–πšžπšœπš’πšŒ πšŠπš—πš πšŠπš•πšœπš˜ πš‘πš˜πš›πš›πš˜πš› πšŒπš˜πš—πšπšŽπš—πš. 𝙸 πšŠπš•πšœπš˜ πšžπšœπšžπšŠπš•πš•πš’ πš–πšŠπš”πšŽ πšœπš˜πš–πšŽ πš–πšžπšœπš’πšŒ, πšŠπš•πšπš‘πš˜πšžπšπš‘ πš—πš˜ πš˜πš—πšŽ πš•πš’πšœπšπšŽπš—πšœ 𝚝𝚘 πš’πš. π™Έπš 𝚒𝚘𝚞 πš•πš’πš”πšŽ πš–πš’ πš™πš˜πšœπšπšœ, πšπš˜πš—'𝚝 πšπš˜πš›πšπšŽπš 𝚝𝚘 πšπš˜πš•πš•πš˜πš  πš–πšŽ πšŠπš—πš πš•πšŽπšŠπšŸπšŽ πš–πšŽ 𝚊 πšŒπš˜πš–πš–πšŽπš—πš. 𝙸 πš™πš•πšŠπš’ πšŠπš•πš–πš˜πšœπš πšŠπš—πš’ πšŸπš’πšπšŽπš˜ πšπšŠπš–πšŽ, 𝚜𝚘 πš’πš 𝚒𝚘𝚞 πš—πšŽπšŽπš πšœπš˜πš–πšŽπš˜πš—πšŽ 𝚝𝚘 πšπš›πš˜πš•πš• πš’πš˜πšžπš› πšπšŠπš–πšŽπšœ, πš•πšŽπš πš–πšŽ πš”πš—πš˜πš . 𝙢𝙢!

    EspaΓ±ol

    Esta semana ha sido dura para muchos y, honestamente, tenΓ­a cero ganas de hacer algΓΊn gameplay o siquiera jugar algΓΊn juego, no me podΓ­a concentrar. Lo ΓΊltimo que juguΓ© fue theHunter junto a mi pana @morenow, pero fue mΓ‘s que todo para relajarnos y olvidarnos de todo. AsΓ­ que por los momentos deberΓ­a volver a publicar diario si no sucede alguna novedad. Β‘Hoy volvemos con el segundo capΓ­tulo de Morbid!

    Β‘Asesinamos a nuestro primer jefe!

    Grabar_2024_08_05_18_46_31_851-min.gif

    Les voy a ser totalmente honesto, no recordaba absolutamente nada desde la ΓΊltima vez que juguΓ© a este juego. Solo se me venΓ­a a la mente la cantidad de veces que morΓ­ como un tonto y lo complicado que puede ser pelear sin recibir daΓ±o. La movilidad en este juego puede llegar a ser tosca y hacerte morir fΓ‘cilmente.

    Poco a poco fui recordando los controles, y en nada ya estaba haciendo desastre por el mapa. Al menos creo que solo morΓ­ una o dos veces, por lo que, en teorΓ­a, me fue mejor que la primera vez jugΓ‘ndolo.

    El mapa de este juego puede ser algo confuso por mΓ‘s sencillo que parezca. La ΓΊnica forma de ver el mapa es yendo a puntos de control y buscar el mapa de la zona en el menΓΊ. Si estΓ‘s lejos de un punto de control, realmente estΓ‘s jodido.

    Grabar_2024_08_05_18_58_13_262.gif

    En mi capΓ­tulo anterior morΓ­ horriblemente con solo dos golpes de un enemigo que literalmente me hizo oneshot. Hasta ahora no estoy seguro de si realmente era un jefe, pero fue mucho mΓ‘s fΓ‘cil de derrotar de lo que creΓ­. Solo tuve que jugar con bastante cuidado. TambiΓ©n me ayudΓ³ el haber mejorado mi espada principal; las runas te pueden ayudar bastante en este juego. Tal vez, si llego a estar bastante avanzado en este juego, me dedique a hacer un arma ΓΊnicamente con robo de vida, creo que eso estarΓ­a bastante roto.

    Cerca del final del gameplay pude vencer a mi primer jefe. Al menos, este sΓ­ parecΓ­a ser bastante peligroso, pero no fue complicado vencerlo. Sus patrones eran muy simples y solo cambiaron una vez al tener 20% de vida. Este serΓ­a mi primer acΓ³lito derrotado; en teorΓ­a son siete, asΓ­ que ya veremos quΓ© nos espera.

    Espero que puedas disfrutar mi gameplay tanto como yo disfrutΓ© hacerlo. Recuerda que acepto cualquier tipo de sugerencia, el feedback es importante para mΓ­. Sin mΓ‘s, nos vemos en la siguiente.


    11.pngπš‚πš˜πš’ πšžπš— πš“πšžπšπšŠπšπš˜πš› 𝚍𝚎 𝟸6 𝚊ñ𝚘𝚜 πšŠπš™πšŠπšœπš’πš˜πš—πšŠπšπš˜ πš™πš˜πš› πš•πšŠ πš–ΓΊπšœπš’πšŒπšŠ 𝚒 πšπšŠπš–πš‹πš’Γ©πš— πš™πš˜πš› πšŽπš• πšŒπš˜πš—πšπšŽπš—πš’πšπš˜ 𝚍𝚎 πšπšŽπš›πš›πš˜πš›. πšƒπšŠπš–πš‹πš’Γ©πš— πšœπšžπšŽπš•πš˜ πš‘πšŠπšŒπšŽπš› πšŠπš•πšπš˜ 𝚍𝚎 πš–ΓΊπšœπš’πšŒπšŠ, πšŠπšžπš—πššπšžπšŽ nadie πš•πšŠ πšŽπšœπšŒπšžπšŒπš‘πšŠ. πš‚πš’ 𝚝𝚎 πšπšžπšœπšπšŠπš— πš–πš’πšœ πš™πš˜πšœπš, πš—πš˜ πš˜πš•πšŸπš’πšπšŽπšœ 𝚍𝚎 πšœπšŽπšπšžπš’πš›πš–πšŽ 𝚒 𝚍𝚎 πšπšŽπš“πšŠπš›πš–πšŽ πšžπš— πšŒπš˜πš–πšŽπš—πšπšŠπš›πš’πš˜. π™ΉπšžπšŽπšπš˜ πšŒπšŠπšœπš’ πšŒπšžπšŠπš•πššπšžπš’πšŽπš› videoπš“πšžπšŽπšπš˜, 𝚊𝚜í 𝚚𝚞𝚎 πšœπš’ πš—πšŽπšŒπšŽπšœπš’πšπšŠπšœ 𝚊 πšŠπš•πšπšžπš’πšŽπš— 𝚚𝚞𝚎 𝚝𝚎 πšπš›πš˜πš•πšŽπšŽ πš•πšŠπšœ πš™πšŠπš›πšπš’πšπšŠπšœ, πš‘Γ‘πš£πš–πšŽπš•πš˜ πšœπšŠπš‹πšŽπš›. 𝐆𝐆!
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