Mechanics and clocks - Experimenting

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    mproxima

    Published on May 14, 2021
    About :

    Didn't do much gamedevv stuff these days, things are opening and I'm enjoying this strange cloudy spring.
    And after so many real stuff here we are in a weird, distant pixel world. This time I'm trying to discover and meld mechanics in a game where you have to control infact to main entities, the difference that I want to enstablish beetwen them is that one is a more offesinve one and the other for defense purpose but that leave me unsatisfied with route. I'm thinking more about that they work completely as one entity and the offensive and defensive options are not a thing by themself but become useful in more then one way depending on the context and the enemies type.

    Wich for now I have only one, and dosen't do damage ahah so I better work and learn some pathfinding system and AI for the other type I want to add.

    Tags :

    game-design ocd palnet gems gaming

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