Sven Co-op - A Tower Defender Where Turrets Attack Us [ENG -ESP]

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    kuronokenshi

    Published on Sep 27, 2024
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    Sven Coop Gameplay #2 Td Final.m4v - Reproductor multimedia VLC 27_9_2024 4_31_20 p. m..png

    Continuing with the adventure through the different community maps in Sven Coop with @bananasfallers and @bleikin this time we decided to venture into a map with a similar approach to the Tower Defender where although it was not in survival mode and we could revive as many times as we died, if we had to defend ourselves from the attack of hours of enemies and try to move along a narrow path, where deaths were the order of the day especially by the firepower of the enemies and our small mistakes when attacking everything.

    Sven Coop Gameplay #2 Td Final.m4v - Reproductor multimedia VLC 27_9_2024 4_32_44 p. m..png

    Separador Kuronokenshi.jpg

    Sven Coop Gameplay #2 Td Final.m4v - Reproductor multimedia VLC 27_9_2024 4_33_00 p. m..png

    This map was undoubtedly the most striking and with better customization and designs, objects that we could collect with different functions or missions, a king of the hill style faction flag that looks like we had to move along the road, but with the mechanics of whoever possessed it would move extremely slow, two game modes, Turret Fortress seems to be one of the most customized and different maps in Sven Coop or at least the one that has surprised us the most so far, although precisely because of all the new mechanics and little time to read and analyze everything, at the beginning we did not understand very well what to do.

    Sven Coop Gameplay #2 Td Final.m4v - Reproductor multimedia VLC 27_9_2024 4_33_07 p. m..png

    Something funny is how at the moment of appearing we can choose between “classes” depending on the one we choose we will be given a series of different weapons or objects and every time you die you can choose a new class, repeat the current one or try a new one, in the game mode we were testing where we had to advance against enemies, We almost always chose the Heavy class that gave us heavy weapons to cause great damage and all the armor, being able to count with both the shotgun and the rocket launcher was very useful to try to defeat the large number of enemies especially those with so much health.

    Sven Coop Gameplay #2 Td Final.m4v - Reproductor multimedia VLC 27_9_2024 4_33_13 p. m..png

    Along the way there are a series of turrets that seem to help us defeat the enemies, but they also attack anyone who does damage to the turrets, for this reason to be shooting against all the enemies that appeared, without being very careful where the shots were going, we ended up hitting the turrets causing us to attack automatically, and the truth each turret besides having a lot of damage and rate of fire, also has enough health which made it very difficult for us to destroy them. We also have some NPC characters that help us attack and when they are defeated they reappear at the time in the main base, after so much battling we did not advance much, but the laughs were not lacking and less the large number of deaths at the hands of the turrets.

    Sven Coop Gameplay #2 Td Final.m4v - Reproductor multimedia VLC 27_9_2024 4_33_41 p. m..png
    All Images Are Screenshots Of My Monitor

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    Sven Coop Gameplay #2 Td Final.m4v - Reproductor multimedia VLC 27_9_2024 4_31_20 p. m..png

    Continuando con la aventura por los diferentes mapas de comunidad en Sven Coop con @bananasfallers y @bleikin en esta ocasión decidimos aventurarnos en un mapa con un enfoque similar a los Tower Defender en donde si bien no estaba en modo supervivencia y podíamos revivir cuantas vez muriéramos, si teníamos que defendernos del ataque de horas de enemigos y tratar de ir avanzando por un camino estrecho, en donde las muertes estaban a la orden del día especialmente por el poder de fuego de los enemigos y pequeños errores nuestros al atacar a todo.

    Sven Coop Gameplay #2 Td Final.m4v - Reproductor multimedia VLC 27_9_2024 4_32_44 p. m..png

    Separador Kuronokenshi.jpg

    Sven Coop Gameplay #2 Td Final.m4v - Reproductor multimedia VLC 27_9_2024 4_33_00 p. m..png

    Este mapa fue sin dudas el más llamativo y con una mejor personalización y diseños, objetos que podíamos recoger con funciones o misiones diferentes, una bandera de facción estilo rey de la colina que parece debíamos ir avanzando por el camino, pero con la mecánica de quien la poseyera se movería extremadamente lento, dos modos de juegos, diferentes niveles de dificultad y más cosas, sin dudas Turret Fortress parece ser de los mapas más personalizados y diferentes en Sven Coop o al menos el que más nos ha sorprendido hasta ahora, aunque precisamente por todas las nuevas mecánicas y poco tiempo para leer y analizar todo, al inicio no entendíamos muy bien que hacer.

    Sven Coop Gameplay #2 Td Final.m4v - Reproductor multimedia VLC 27_9_2024 4_33_07 p. m..png

    Algo divertido es como al momento de aparecer podemos escoger entre “clases” según la que escojamos se nos dará una serie de armas u objetos diferentes y cada vez que mueres puedes volver a escoger clase, repetir la actual o probar una nueva, en el modo de juego que estábamos probando en donde nosotros debíamos avanzar contra los enemigos, casi siempre escogíamos la clase Heavy que nos daba armas pesadas para causar gran daño y toda la armadura, poder contar tanto con la escopeta como con el lanzacohetes resultaba muy útil para tratar de vencer a la gran cantidad de enemigos en especial a los que cuentan con tanta salud.

    Sven Coop Gameplay #2 Td Final.m4v - Reproductor multimedia VLC 27_9_2024 4_33_13 p. m..png

    Durante el camino hay una serie de torretas que parecen ayudarnos a vencer a los enemigos, pero también atacan a todo aquel que les haga daño a las torretas, por este motivo al estar disparando contra todos los enemigos que aparecían, sin tener mucho cuidado de hacia dónde iban los disparos, terminábamos golpeando las torretas provocando que nos pasaran atacar de forma automática, y la verdad cada torreta además de tener una gran cantidad de daño y cadencia de tiro, también cuenta con bastante salud lo cual nos dificultaba demasiado lograr destruirlas. También contamos con algunos personajes NPC que nos ayudan atacar y cuando ellos son derrotados reaparecen al tiempo en la base principal, luego de tanto batallar no logramos avanzar mucho, pero las risas no faltaron y menos la gran cantidad de muertes a manos de las torretas.

    Sven Coop Gameplay #2 Td Final.m4v - Reproductor multimedia VLC 27_9_2024 4_33_41 p. m..png
    All Images Are Screenshots Of My Monitor


    Separator Images:
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