Craziest turn of my GU Career! Hidden Rush Deception

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    kstreet

    Published on Feb 21, 2023
    About :

    Every once in a while you have one of those turns that no one would believe, and it would be too complicated to explain it anyway. Big dairy cow vibes. I pull one of those off at 6 mana (7:15), which just felt fantastic.

    With this video, I tried to think out loud. Having done it, I now realize that @cautionfun is right: it's hard. I also realized that some of my random thoughts are going to be stupid, but I think even those help others understand what I consider, reject, and ultimately choose. Even if I choose the wrong one, viewers (and me when I rewatch) learn from it.

    Notes on the deck after the gameplay breakdown.

    Gameplay Breakdown

    1 Mana

    Remember when I said some of my thoughts are stupid? My mulligan decision to hold the second Looter doesn't look so hot in hindsight. I already had one, and there were plenty of other cards in my deck that could have helped me shut down light early. I get absolutely bailed out by drawing one of them on my first turn: Dark Knives.

    I play Looter #1 knowing that I can buff him out of Levy range next turn. The Duelist would not be out of range.

    2 Mana

    Everything's going according to plan. I boost the looter and push face damage. In an aggro-vs-aggro match up, hidden rush wants to be pushing face damage and force the opponent to trade or die.

    3 Mana

    Aggro light's gameplan is different. Even aggro light needs board presence to win the game. Plus, my current board and hand isn't able to win the game in 2-3 turns with hidden creatures and face damage. I decide to abandon face damage and start managing his board.

    4 Mana

    Our opponent uses his turn 3 to equip Lysander's Spear, which is trouble. I take out the Informant hoping to Blade the 1/1 Vesper when it's buffed to a 3/3. At this point, though, I'm in trouble. I'm supposed to be driving the pace of the game and making him react. Instead, I'm completely reactionary and trading. A great way to lose games as HRD.

    5 Mana

    Without stoneskin poison the game is lost. Even with it, we're hoping for a miracle.

    5.5 Mana

    We get that miracle. Lady Marcella off the top! Her deadly 1/1s don't care how buffed you are. We trade out his board to make sure we get to use them.

    6 Mana

    THE turn. Our opponent missplayed by trading into our Marcella. I would have sent 9 damage to the face. The trade wastes 5 damage (only killing a 3 health creature) AND opens him up to Umber Arrow shenanigans. In one turn, the entire game gets flipped on its head.

    One of the key skills in the game is knowing when to press your advantage rather than continuing to build it.

    6.5 Mana

    Blades do what I paid them to do: win the game. To be fair, we weren't playing against a F2P deck by any means. GG

    The Deck

    @x-rain 's deck with a few tweaks:
    image.png

    Code:
    GU_1_2_CCmCCmCCQGCEGCEIAlIAlCDDCDDIClIClCEPCEPKDSKDSCFMCFMCEwCEwICyCFUIAkIAkCEcCEcCAbKCuLALLALKDX

    Conclusion

    It was a fun game with lots of back and forth. Neither of us played it perfectly, but it did lead to quite the highlight reel turn at 6 mana.

    Tags :

    godsunchained imx p2e nft gaming

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