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The combat rules on Splinterlands are of various kinds, some I long for because I have suitable monsters for them, some I just know am probably going to lose the battle. Either way the challenge and fun remains part of the game.
Blast ability...
Does additional damage to Monsters adjacent to the target Monster.
I enjoy monsters as well as summoners with blast ability, I even enjoy it more when the combat rule is blast. For me it is about how fast I attack my opponent and most importantly attacking my opponent within enemy and backline monsters with the aim of spreading the blasts within enemy monsters.
A stragety I seem to be enjoying!
WARRIOR OF PEACE lead the attack for myself and opponent in a similar strategy with attacks from behind
Bearing in mind the blast will be impacting my second spot monster I opted for CREEPING OOZE in second place. In comparison to my opponent's strategy I like the GELATINOUS CUBE in second place to absorb more blast effects.
FURIOUS CHICKEN in third spot a monster I often use for sacrifice purposes.
Range monsters excluded from this battle was the second combat rule. Leaving the range monsters out melee and magic monsters took the battle field for a hopefully victory.
I opted for SILVERSHIELD ASSASSIN for fourth place, a favorite monsters with the ability to attack twice each round which is an advantage in the blast rule.
SANDWORM was deployed behind SILVERSHIELD ASSASSIN in fifth spot with both having similar snipe ability attacking enemy monsters from behind.
I enjoy using SANDWORM, currently a level 3 monster and just 2 cards short of being a level 4 monster which I look forward to as it will have 6 melee attack, an attack on enemy without shield and less than 6 heart will be a whipe out from SANDWORM...
boom you are gone!
I am a fan of opportunity monsters, monsters that will attack enemy monsters with lowest health BATTERING RAM happens to be one of them in Splinterlands. Being the last monster in this lineup BATTERING RAM had fun going at enemy monsters with lowest health and feeling big in the process with its deadly converging horn.
Blast combat rule, a rule am having fun with.
Battle Link
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