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A little clip where I show some card behaviour in godot using Hearthstone cards as a template for the cards.
I'm not programming any game logic in here yet. My idea is to first integrate all the behaviour to make it feel as natural and smooth as possible. Once I get to that point - which is still a long road - I'll use that project as a base template for a card game.
In regard to future plans I really like auto chess / battleground games. I don't know what I'll exactly do in the future but it's fun to theorize about all the directions I could go.
Though, I think the "feel" of the game in combination with the sounds etc have a huge impact on how player's experience a game. So that's why I'm soly concentrating on getting that right before I start to think about the game itself. I know myself and I'll probably derail otherwise
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