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In this video I show you the inspiration behind this design and the entire process from draft to finish.
I used Adobe Photoshop CS6 to design the stamp logo and then used Filmora to animate the design. The design evolved in differnt ways as I kept improving the draft.
I had the same idea, as before, to use suggestive design for both attraction and defining the game. Unlike the last logo, I used weapons of different myths and eras along with the designs instead of characters. I think it leaves more open interpretation on the table and does not constrict me to find designs that will exactly fit the characters of the game.
Here, I used the same idea of podiums to suggest competitveness and challenge. I integrated it into the elipse of the logo along with what looked to me like a "difficulty meter". All the elements are unique in the logo and designed with my individualistic touch.
I am a huge fan of vectors and invisible backgrounds and I love how flexibly they can be used. So naturally, this logo is also as such. I have also created different versions with varying backgrounds to see how the logo looks like against different colors.
The text as a simple warp effect and can be added or placed independently. Most games nowadays use "mascots" instead of trying to identify themselves with the names directly, so I created an arc for the text to sit on with a "script-like" font so it fits the theme.
More info about the logo design and color choices in the video, along with the process of making the logo.
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