The Evil Within 1 | Rematch and Revelation [No Commentary Gameplay]

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    bertrayo

    Published on Mar 31, 2024
    About :

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    Hello there, gamers of the blockchain!


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    Well, last encounter with Rudvik didn't go as planned. We were sent to who knows where. It's time to track back our steps and see if we can press forward. It seems we ended up in a kind of hospital with those pesky invisible enemies. And also, look at that lovely message "He's watching. We can't leave." Just the thing I needed as motivation.

    Around this place, we found our partner Joseph. He was taking a bath in some weird stuff. And also seems to have gone through some bad stuff just like us. And we'll find some of the cool puzzle these survival horror games have. What's the catch? If we miss, we die. Imagine that. There's no pressure.


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    Joseph seems to be having some personality issues. There's somethin wrong with this place for sure.

    And our other partner is playing damsel in distress. She's in a trap. We've got to save her. And this is one of the few instances of the game where there's no other way to deal with this enemies than playing it like a Western. Shoot, duck, and get ammo. This goes about until we can finally disable the trap to get Kidman out.


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    And we'll get the time to fight our lovely lady with long hair and many arms. The room is a gimmick. It seems she's weak to fire. Maybe it has something to do with her story. The fact she's a recurring enemy means that thing is important in the story.

    The last bit of this chapter is a mindblower. The images and other things that happen with the enemies connected to the tubs give a hint about an artificial world. Are we in the Matrix?


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    Revancha y Revelación


    ¡Buen día, gamers de la Blockchain!


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    Bueno, ese último encuentro con Rudvik no fue nada bien. Ahora estamos en algún lugar igual de extralo que el resto. Tiempo de moverse y conseguir algún camino para avanzar. Esto parece un hospital y está lleno de enemigos invisibles. Además, miren el mensaje motivacional en la pared. "Nos observa. No podemos escapar". Justo la clase de motivación que necesitaba.

    Por este lugar también nos encontramos a nuestro compañero, Joseph. Estaba en una bañera con un líquido extraño. Parece que también le ha tocado pasar por algunas cosas bastante malas justo como nosotros. Y también nos encontramos con algunos puzzles bien interesantes que son parte de los juegos de horror y supervivencia. ¿Cuál es el reto? Pues, si fallamos, nos morimos. No hay presión.


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    Parece que Joseph tiene algunos problemas de personalidad. De verdad que hay algo mal con este lugar.

    Además, la otra compañera está por aquí. Está jugando a la damisela en apuros. Esa trampa se ve letal. Tenemos que salvarlas. Esta es una de las pocas ocasiones en el juego donde no hay otra manera de lidiar con el problema que lanzarle a los disparos. Disparar, esquivar, buscar munición. Esto continúa hasta que Kidman quede libre.


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    Luego, tendremos una pelea contra nuestra amiga de muchos brazos y cabello largo. Esta habitación tiene sus trucos. Parece que es débil contra el fuego. Quizá tenga algo que ver con su historia. La cosa es que un enemigo recurrente tiene algo de importancia en la historia.

    Lo último de esta ocasión es una locura. Las imágenes y lo demás que pasó con los enemigos conectados en las bañeras nos da alguna pista sobre dónde estamos. Parece que es un mundo artificial. ¿Estamos en la Mátrix?

    The last bit of this chapter is a mindblower. The images and other things that happen with the enemies connected to the tubs give a hint about an artificial world. Are we in the Matrix?


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    Part 1
    Part 2


    • Fotos/Photos and Video 📹 📷: taken by me with OBS Studio and Screenshots from my laptop.

    • GIFs 🖼️: created with Filmora X.

    • Portada/Thumbnail 🖼️: by me, created with Canva.

    • Edición/Editing 🎬: by me, made with Capcut.

    • Música/Music 🎶🎵: Legends, Music by Lightyeartraxx from Pixabay, copyright-free music.


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