1
Splinters: Earth vs Water
Ruleset: 29 Mana Cap, No Abilities for Monsters, No Ranged Monsters, No Fire or Death Splinter Allowed
My Summoner (Level & Abilities): Obsidian (Lvl. 3, +1 Friendly Magic)
My Line Up (Lvl & Abilities): Hill Giant (Lvl. 3), Mycelic Slipspawn (Lvl. 3), Regal Peryton (Lvl. 3), Djinn Biljka (Lvl. 2), Magi Sphinx (Lvl. 1)
My Team Stats: 2 Melee, 8 Magic, 0 Range, 14 Speed, 0 Armor, 29 Health
Enemy Summoner (Level & Abilities): Bortus (Lvl. 3, -1 Enemy Magic)
Enemy Line Up (Level & Abilities): Spineback Turtle (Lvl. 3), Kelp Initiate (Lvl. 2), Pirate Ghost (Lvl. 2), Ice Pixie (Lvl. 2), Elf Fairy (Lvl. 1), Djinn Oshannus (Lvl. 1)
Enemy Team Stats: 1 Melee, 6 Magic, 0 Ranged, 18 Speed, 3 Armor, 33 Health
Team Stats Advantage: Melee (Me), Magic (Me), Ranged (None), Speed (Them), Armor (Them), Health (Them)
Stat Advantage Results: 2 for Me, 3 for Them, 1 for Neither
Round 1 ends with their Spineback Turtle down and none of my monsters down, so thats 0 to 1 in my favor.
Round 2 ends with my Hill Giant and their Kelp Initiate down, making it 1 to 2 still in my favor.
Round 3 ends with their Pirate Ghost, Ice Pixie, and Elf Pixie defeated, and non of mine down, making it 1 to 5 in my favor.
Round 4 ends with no monsters down.
Round 5 ends their Djinn Oshannus down, making it 1 to 6 for my victory.
I think I won because my monster's magic power was already decent so, with my own magic buff and the enemy's magic debuff, I still had a lot more fire power than the enemy team.
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