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Dragon/Death vs Fire
Rule Set: Earthquake, 21 Mana Cap, No Earth or Dragon or Water Splinters
My team: Brighton Bloom (Lvl. 1, Flying for All Friendly), Djinn Chwala (Lvl. 1, Thorns), Silent Sha-Vi (Lvl. 1, Sneak), Life Sapper (Lvl. 1, Life Leech), Creeping Ooze (Lvl. 1, Slow), Corpse Fiend (Lvl. 1)
My stats: 5 Melee, 1 Magic, 0 Range, 6 Speed, 5 Armor, 18 Health
Opponent's team: Tarsa (Lvl. 4, Friendly Health & Melee Boost), Grum Flameblade (Lvl. 1, Bloodlust & Void Armor), Tenyii Striker (Gold-foil, Lvl. 3, Sneak), Creeping Ooze (Lvl. 1, Slow), Scorch Fiend (Lvl. 1)
Their stats: 11 Melee, 0 Magic, 0 Range, 5 Speed, 5 Armor, 22 Health
Stat Advantages: Melee (Them), Magic (Me), Range (None), Speed (Me), Armor (Even), Health (Them)
Advantage results: 2 for them, 2 for me, 1 for none, and 1 for even
Round 1 ends with their Scorch Fiend down and no monsters loss for me, making it 1 to 0 in my favor.
Round 2 ends with both our Creeping Oozes down, making it 2 to 1 still in my favor.
Round 3 ends with my Life Sapper down and their Tenyii Striker down, making it 3 to 2 my favor.
Round 4 ends with their Grum Flameblade down, making it 4 to 2 my victory.
I think playing to the rule set with the Dragon Splinter summoner Brighton Bloom who gave all my monster the Flying ability protected them from Earthquake.
Also, Djinn Chwala's Thorns ability really ate back at any enemy melee attacks.
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