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Earth vs Life
Rule Set: Blast for All, Earthquake, 21 Mana Cap, No Fire or Dragon Splinter
My team, levels, & abilities: Obsidian (Lvl. 3, Friendly Magic Boost), Mycelic Slipspawn (Lvl. 3, Taunt), Fungus Fiend (Lv. 1), Regal Peryton (Lvl. 3, Flying), and Djinn Biljka (Lvl. 2, Camouflage & Void)
My number of abilities: 8
My total stats: 0 Melee, 9 Magic, 0 Range, 9 Speed, 0 Armor, 20 Health
Opponent's team, levels, & abilities: General Sloan (Lvl. 4, Friendly Range Boost), Chain Golem (Lvl. 1, Shield), Furious Chicken (Gold-Foil, Lvl. 3), Creeping Ooze (Gold-Foil, Lvl. 5, Slow), Lensmaster (Lvl. 1), Halving Alchemist (Lvl. 1, Halfing), and Air Elemental (Lvl. 1)
Opponent's number of abilities: 9
Opponent's total stats: 5 Melee, 0 Magic, 7 Range, 14 Speed, 5 Armor, 17 Health
Stats Advantages: Melee (Them), Magic (Me), Range (Them), Speed (Them), Armor (Them), Health (Me)
Advantage Results: 4 for them, 2 for me
Round 1 ends with my Fungal Fiend and their Furious Chicken, Creeping Ooze, Chain Golem, and Lensmaster down, starting the losses at 4 to 1 in my huge favor.
Round 2 ends with my Djinn Biljka and their Halving Alchemist and Air Elemental down, making it 6 to 2 in my favor and victory.
I think having all that magic power was a big factor in my victory, along with Slipspawn having a ton of health and Regal Peryton having the Flying ability which saved them from Earthquake.
Honestly, the Earthquake rule set did most of the work for me.
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