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Fire vs Life
Rule Set: Knockout for All, No Legendaries, 48 Mana Cap, No Death or Earth or Water Splinter
My team (level & abilities): Yodin Zaku (Lvl. 1, Blast for all Friendlies, and Friendly Health & Range Boost, Goblin Mech (Lvl. 1, Piercing), Tenyii Striker (Lvl. 2, Sneak), Djinn Infirni (Giant Killer), Sandworm (Lvl. 1, Sneak), Lava Launcher (Lvl. 1, Short Range), Creeping Ooze (Lvl. 1, Slow)
My stats: 10 Melee, 3 Magic, 4 Range, 15 Speed, 11 Armor, 33 Health
Opponent's team (level & abilities): Shieldbearer (Lvl. 1, Taunt), Elven Guardian (Gold-foil, Lvl. 3), Portal Spinner (Gold-foil, Lvl. 2, Scattershot), Supply Runner (Gold-foil, Lvl. 3), Pelacor Arbalest (Gold-foil, Lvl. 2), and Goblin Chariot (Lvl. 2)
Opponent's stats: 4 Melee, 0 Magic, 12 or 15 Range, 9 Speed, 9 Armor, 34 Health
Stats advantage: Melee (Me), Magic (Me), Range (Them), Speed (Me), Armor (Me), Health (Them)
Advantage results: 4 for me, 2 for them
Round 1 ends with their Shieldbearer, Goblin Chariot, and Pelacor Arbalest down with no losses for me, making it 3 to 0 in my favor.
Round 2 ends with my Goblin Mech, their Elven Guardian, and their Portal Spinner down, making it 5 to 1 still in my favor.
Round 3 ends with their Supply Runner down, making it 6 to 1 for my victory.
I think the win was mostly due to Yodin Zaku and all my heavy hitters-- Goblin Mech with 4 Melee, Djinn Infirni with 3 Magic, Sandworm with 5 Melee, and Lava Launcher with 4 Range damage.
Also Creeping Ooze reduced most of their speeds to 1 which left their turns at the end of the round.
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