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Splinters: Life vs Water
Rule Set: 36 Mana Cap, Even Cards Only, No Earth Splinter
My Summoner: General Sloan (Lvl. 4, Friendly Range Boost)
My Team (Levels & Abilities): Shieldbearer (Lvl. 1, Taunt), Time Mage (Lvl. 4, Slow), Light Elemental (Lvl. 1, Flying), Lunakari Mistress (Lvl. 1, Oppress), Bila the Radiant (Lvl. 1, Life Leech), Dax Paragon (Lvl. 2, Amplify)
Number of Abilities: 7
Team Stats: 2 Melee, 9 Magic, 0 Range, 16 Sped, 4 Armor, 28 Health
Their Summoner: Kelya Frendul (Lvl. 2, Friendly Armor and Speed Boost)
Their Team (Levels & Abilities): Diemonshark (Lvl. 1, Trample), Deeplurker (Gold-foil, Lvl. 3, Opportunity), Mantoid (Lvl. 1, Snipe), Supply Runner (Lvl. 1), Ice Pixie (Lvl. 1, Flying), Kulu Swimhunter (Gold-foil, Lvl. 3)
Number of Abilities: 5
Team Stats: 5 Melee, 1 Magic, 6 Range, 18 Speed, 12 Armor, 29 Health
Stats Advantage: Melee (Them), Magic (Me), Range (Them), Speed (Them), Armor (Them), Health (Them)
Stats Advantage Results: 1 for Me, 5 for Them
Round 1 ends with their Diemonshark down and no losses for me, making it 1 to 0 in my favor.
Round 2 ends with my Shieldbearer and their Deeplurker down, making it 2 to 1 in my favor.
Round 3 ends with my Time Mage, their Mantoid, their Supply Runner, and their Ice Pixie down, making it 5 to 2 in my higher favor.
Round 4 ends with their Kulu Swimhunter down, making it 6 to 2 for my victory.
I think I won because Shieldbearer's Taunt allowed my magic team to attack uninterrupted, plus Time Mage slowed the enemy team down and let me attack ahead of them.
The other factor toward my victory was my magic attacks bypassing all the Water Splinter armor.
In this kind of rule set, I saw that Earth Magic wasn't available so instead of going on the defensive toward them, I went for the offensive and set up a hopefully dominant magic team.
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