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Dragon/Water versus Water
Rule Set: 99 Mana Cap, Stampede, Silence, and no Life Splinters
My team (level & abilities): Delwyn Dragonscale (Lvl. 4,), Robo Dragon Knight (Lv. 1, Void, Divine Shield), Carnage Titan (Lvl. 1, Double Strike), Diamond Dragon (Lvl. 1, Flying & Slow), Chaos Dragon (Lvl. 2, Blast, Flying, & Scattershot), Djinn Oshannus (Lvl. 2, Void & Phase), Zyvax Vuul (Lvl. 2, Flying, Recharge, & Short Range)
My stats: 5 or 7 Melee, 7 Magic, 6 Range, 20 Speed, 29 Armor, 53 Health
My number of abilities: 14
Their team (level & abilities): Kelya Frendul (Lvl. 2), Sea Monster (Gold-foil, Lvl, 3, Heal), Flying Squid (Lvl. 1, Reach), Sand Worm (Gold-foil, Lvl. 3, Sneak), Demented Shark (Gold-foil, Lvl. 3, Inspire), Deeplurker (Gold-foil, Lvl. 3, Opportunity), Cornealus (Lvl. 1, Health)
Their stats: 21 Melee, 0 Magic, 2 Range, 10 Speed, 1 Armor, 50 Health
Their number of abilities: 6
Stat advantages: Melee (Them), Magic (Me), Range (Me), Speed (Me), Armor (Me), Health (Me)
Advantage results: 5 for Me, 1 for Them
Round 1 ends with their Sea Monster down and no losses for me, making it 1 to 0 in my starting favor.
Round 2 ends with their Flying Squid, Sandworm, and Demented Shark down, making it 4 to 0 in my huge favor.
Round 3 ends with their Deeplurker down, and no losses for me, making it 5 to 0 in my continue massive favor.
Round 4 ends with their Cornealus down, making it 6 to 0 in my near-perfect victory minus a little damage.
I think I just had a mega good team of dragon splinter monsters and that it would've been even more of a giant wipe out if my summoner had had an ability, making me dish out 13 magic damage instead of 9.
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