Fallout 3 Walkthrough (Modded) Part 274

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    realdcghoul101

    Published on Jul 21, 2023
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    I enter the Punga Scorpion Cave. More puzzles to solve and mod conflicts to deal with. This is the second episode of In the Shadow Of The Swamp.

    Note: Point Lookout Reborn and In The Shadow Of Swamp conflict in some aspects when editing the Homestead Motel. Luckily, DeadMano's The Wasteland Patch Collection addresses most issues, minus the Punga Script conflict, which I'll cover in a later episode.

    The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee

    Follow the timestamps:

    • 00:45 - Back outside the room. I open the Mail Box with the 1-0 Mail Box Key. The "Swamp (2) - Report (found in the Doctor's mailbox)" is inside it. It mentions the biologist's home on the northwest corner of the map.
    • 01:46 - To the Sacred Bog Entrance. A Creeper was nearby.
    • 02:45 - I go north and discover the House of the Biologist.
    • 03:43 - Stairs to the door. A box near it contains the "Swamp (2) - Audio Note at the Scientist's House." It mentions a cave near Herzog Mine.
    • 05:19 - To Herzog Mine. I go northeast to the cave entrance.
    • 08:15 - Punga Scorpion Cave discovered. The cave exterior is mostly incomplete in the vanilla mod, so I added the exterior myself (through the GECK).
    • 08:31 - I enter the place. PungaScorpions ahead.
    • 09:41 - I turn left and check the local map.
    • 11:12 - A table and the "Swamp (2) - In the Cave of Scorpions" on the ground.
    • 13:03 - (Local map) I turn left. The "Swamp (2) - Initial Observations" was on a round table.
    • 14:15 - The small box near the table has a Nuka Quantum and other items.
    • 14:24 - Moving forward. Some dead ends on the right and the local map. I follow the path ahead and find a locked footlocker and a table.
    • 15:42 - The gas ahead is toxic, and I can't pass. I return and go to the left (a look at the local map).
    • 16:34 - Another round table, a briefcase, and the "Swamp (2) - Seed Vector" holotape. The briefcase had a Big Book of Science and other items.
    • 18:15 - (Local map) I want to go left. I find a shovel, some blood splatters, and the "Swamp (2) - Research Entry: A Lesson Learned"
    • 20:24 - Heading further to the left. I find a Locker Key, other items, and the "Swamp - Research Entry: Symbiosis" note in the footlocker.
    • 22:08 - (Local map) Path block, so I have to take the other way. PungaScorpions ahead. I reach a chamber with a large Punga Fruit Plant.
    • 24:34 - Another round table and the "Swamp (2) - Enormous Punga" holotape.
    • 25:29 - An "Punga Fruit, Easter" (02) was in a wooden crate behind the large Punga Fruit Plant. I eat it, and the "Swamp (2) - Easter Punga Notes (2)" is updated (Punga the Second).
    • 27:19 - I take the Empty Sample Container and approach the Punga Plant to fill it with Punga Gas. It's time to leave.
    • 28:15 - I return to the locked footlocker and use the Locker Key. I take the Biologist's House Key, the "Swamp - Research Entry: Toxic Fumes" note, and other supplies.
    • 30:45 - I enter the Biologist's House. The "Swamp (2) - The Purloined Letters" is on the desk near the bed. The antitoxin details are spread across 3 notes.
    • 35:13 - Looting the house.
    • 36:48 - The "Swamp (2) - SuperChemBot Promotional Material" is on the table near the machine.
    • 37:49 - The backdoor. Nothing to see there.
    • 38:34 - I use the terminal on the table and read the "Punga Fruit Strains" (essential). A script conflict prevents me from collecting the two types.
    • 39:28 - "Symbiosis Report" entry.
    • 40:43 - "Personal Notes" entry.
    • 42:13 - Ignore this and jump to the next timestamp.
    • 44:01 - Use console commands to get the required Punga Fruits. Change "xx" to the number equivalent to the mod in your load order. Read the fix after the timestamps.
      player.additem xx008040 10 = +10 Poisonous Punga
      player.additem xx008041 10 = +10 Mutated Punga
    • 46:41 - To the House of the Biologist. To craft the Punga AntiToxin in the ChemBot: Punga Gas (sample) x1; Punga Fruit x1, Mutated; Punga Fruit, Poisonous x1.
    • 49:43 - Back to the Punga Cave. I use the AntiToxin when near the toxic gas section.
    • 51:07 - I jump into the chamber. The Queen Punga Scorpion spawns when I move away (to the east) from the hole in the floor (I missed a briefcase near the biologist's skeleton).
    • 52:57 - (Local map). Use the planks to reach the previous area and complete the quest. In The Shadow of the Swampfolks begins.
    • 54:58 - I approach room M1 and a message box pop-up. I go to the Queen Punga Scorpion chamber.
    • 56:31 - Briefcase opened: I take the Motel Room 1-M Key, the "Swamp (2) - A fair day's labor" and "Swamp (3) - Reminder" from it. "In The Shadow Of Scorpions" finishes upon leaving the chamber.

    Punga Script Fix:
    STEP guide quote:

    "(...) Fortunately, The Wasteland Patch Collection provides a patch to make these two mods compatible. One additional change is still needed for compatibility with In the Shadow of the Swamp. The patch for this is included in CPD_General_Patch from here. (Alternatively, xEdit can be used with the mod's plugin to remove the records it adds to Activator records xx004269 and xx00426a (where xx = Point Lookout DLC esm).(Thanks to user NFDan96 for this change)."

    EDIT 11/2020: DON'T DELETE THE RECORDS! Copy them both (xx004269 and xx00426a) from "PointLookout.esm" to "PointLookout Reborn.esm". Drag and drop in their respective locations (Fo3Edit).

    That's all, folks!

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