Fallout 3 Walkthrough (Modded) Part 238

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    realdcghoul101

    Published on May 30, 2023
    About :

    The mysterious wanderer, the one we have been reading notes in previous episodes, left some surprises at the Manchester Underground Lab. This is the fourteenth episode of An Evening With Mr. Manchester mod.

    Note: ENB replaces Reshade, Cinematech, Dynavision, and other visual mods. All the episodes from now on were recorded on a more powerful computer. I re-recorded some parts of my walkthrough as I was dissatisfied with the quality of some videos - episodes 210 to 238 - recorded with the older computer (low frame rate and pixelation).

    The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee.

    Timestamps are below:

    • 00:41 - Fast traveling to Mr. Manchester Undeground Lab.
    • 01:39 - As far as I understand, the Cap'n Stinky Beef Jerky (Dill Pickle) was left on the terminal table by the character we read every note of in Hubris Comics.
    • 01:44 - The "Hello, World is added to the terminal nearby. It mentions an Upgrade Module for the MTS-400. The new entry appears after the player exits that room (in Hubris Comics) through the sewer hole. At least, that's what I've heard.
    • 03:56 - The Manchester - MTS-400 Module Schematic is in the Tool Cabinet near the fridge. I leave the Lab and head to Mr. Manchester Personal Quarters.
    • 06:23 - I place the materials (a fission battery, a sensor module, and a conductor.) I try to start the machine, but it doesn't work. The "Manchester - Oops, I Think I Broke It" note states that the mysterious wanderer broke it. At least she mentioned where I could find some repair parts.
    • 08:22 - Fast traveling to RobCo Facility. I deploy the MTS-400 and fight the Giant Ants.
    • 10:39 - Dealing with some creatures on the way. VAPL-84 is to the northwest. Albino Radscorpion was stuck in a tree.
    • 12:53 - The truck near the VAP-84 isn't the one I'm looking for. I follow the road to the northeast.
    • 14:16 - Truck location, north of Robco Facility. The Manchester - Construction Engine Parts Contract is in the open safe. The line "L52-440 Ignition Piston: Corvega Factory" is the one we are looking for.
    • 16:37 - Fast traveling to Corvega Factory. I fight the Giant Ants and go to the Factory Floor.
    • 19:37 - Entering the factory floor. I go upstairs to the left. The machine is halfway through it.
    • 20:12 - Accessing the terminal on the wall. The Current Work Orders and the Designation Handbook contain information to solve the puzzle.
    • 22:01 - Placing the materials in the Components Bin: Conductor (x1) and Fission Battery (x1).
    • 22:28 - Setting Clamp Radius: 1.68mm. Setting Ring Gap: 4.16cm. Set Bit Pattern: Forstner. The Execute Machining option will start the machine. Despite the explosion, approach the machine to receive the Ignition Piston. A message box appears.
    • 25:02 - Back to Manchester's Personal Quarters to fix the machine.
    • 25:52 - Creating the Upgrade Module.
    • 33:20 - Easter Potato 04 is in Sal's Sound Shack.
    • 34:55 - Easter Potato 05 is on Sal's Sound Shack roof.
    • 36:42 - Tiger Siberian vs. Deathclaw Matriarch.
    • 38:12 - To the Fishing Hut. One more Easter Potato to find.
    • 40:16 - The purpose of that hidden switch in the yellow submarine poster is a mystery to me.
    • 40:47 - The Saul Damarre Book. Interact with the book to take the Manchester Key From Yearbook.
    • 41:36 - Reading the Saul Damrre note in the pip-boy.
    • 42:59 - Leaving the Fishing Hut and opening the safe in the boat. The Easter Potato 06 is inside.
    • 43:52 - Eating the Potatoes and reading the developer notes.

    I'll move to another Puce Moose mod in the next episode. You'll still see some An Evening With Mr. Manchester in the future. Bye.

    Tags :

    fallout3 bethesdafallout rpg mods gaming gameplay walkthrough

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